Devils
started out in the skies between Sydney and London. I’d spent years trying to
get into film after five years studying animation, followed by seven years
working in games. Finally I got an opportunity to work on my first film for a meager four months or so in Australia. The risk I’d taken to walk away from my
games job to do this seemed immense at the time, and it was meant to be the
beginning of something big. But what I came back with wasn't an incredible new reel
or a foot in the door at a film studio, I wasn't rich, and I hadn't learned
much more to further my animation skills. Instead I came back with an insight into
how much further I had to go, how much harder I had to work, how much more I
had to climb to get to where I wanted to be. But I also got a glimpse into how
much competition there was and how far I’d fallen behind the curve. I’d left
University at a level I felt was well above the norm... later in life you realize that’s how a lot of bright graduates feel only to be crushed by the real
world. In my case, I’d walked into a big company in the countryside that acted
like a protected bubble and I had no idea just what I was missing elsewhere in
the world. I worked for seven years away from good internet access, before
broadband was really taking off. I had an email address, but I was lucky if I
checked it once a week! Those few months working amongst so many animators
inspired me to take an even bigger series of risks. On the plane coming back
from Sydney, I put aside the feature length story I’d been toying with over the
years, and started dreaming up ideas for something I was actually going to be
able to make, and the inspiration for ‘Devils, Angels & Dating’ was born.
1 comment:
I think i know that big company in the countryside that acted like a protected bubble!
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